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kingtrace
PrincessCatalie05
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PrincessCatalie05
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PostSubject: Lame Team...   Lame Team... EmptySun Jan 12, 2014 3:19 am

So I made this lame team. Can anyone please help me fix it?!

My Team~:

Crawdaunt (M) @ Black Glasses
Ability: Shell Armor
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Crunch
- Superpower
- Swords Dance
- Waterfall

Honchkrow (M) @ Leftovers
Ability: Moxie
EVs: 252 HP / 4 Atk / 252 SDef
Gentle Nature
- Brave Bird
- Sucker Punch
- Roost
- Shadow Ball

Weavile (F) @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SAtk / 252 Spd
Lonely Nature
- Ice Punch
- Night Slash
- Agility
- Focus Blast

Houndoom (M) @ Houndoominite
Ability: Early Bird
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Dark Pulse
- Fire Blast
- Sludge Bomb
- Return

Hydreigon (F) @ Wide Lens
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Dark Pulse
- Dragon Pulse
- Focus Blast
- Fire Blast

Scrafty (F) @ Focus Sash
Ability: Shed Skin
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Bulk Up
- High Jump Kick
- Crunch
- Ice Punch

Thanks for the help! Very Happy
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kingtrace
Tesla
Tesla
kingtrace


Posts : 441
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Lame Team... Empty
PostSubject: Re: Lame Team...   Lame Team... EmptySun Jan 12, 2014 3:26 pm

One question before I start sorting through all this shit, does it have to be mono-Dark?
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PrincessCatalie05
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PostSubject: Re: Lame Team...   Lame Team... EmptySun Jan 12, 2014 6:27 pm

Yes, It does Trace. It is my Dark-Mono Team!
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DaShrink
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PostSubject: Re: Lame Team...   Lame Team... EmptyTue Jan 21, 2014 7:03 am

Before all those professionals come in and say the correct things you should do, I'd like to jump the line and give my 2 cents:

--Overall--
1) Looks too frail.
Yes, Hydreigon and Scrafty do have some bulk, but nearly all the others are frail attackers and just attack for attack(pardon my expressing abilities). So something with resistances or bulk will probably live through all that and start wrecking havoc. You might wanna add some bulky Dark-types such as Mandibuzz(Mandibuzz is recommended for Defog, see below).
2) Entry Hazards. Must take care.
Half of the team takes 25% damage from SR while none is able to stand long with poisoning. If you have nothing to deal with it, your team will wear off quickly if switching is often.

--Individual--
1) Crawdaunt
Since you have Sword Dance, you might want some longetivity (Leftovers) rather than just boosting STAB Crunch. (And Dragon Dance is better in this case for Crawdaunt's mediocre speed) For ability: Adaptability > Hyper Cutter (prevent Intimidate) > Shell Armor (just crits)
2) Honchkrow
Whatever you are dealing with using Shadow Ball, most of the time Sucker Punch can already take care of it. 252Atk/4SDef/252Speed and Adamant should let Honchkrow hit harder.
3) Weavile
Agility may be too useless considering Weavile tremendous speed(and too frail to even set up(?)) Focus Blast sounds great... until 45 SpAtk stat. Better do Brick Break or some physical things.
Ice Shard and Pursuit are definitely good things to consider too (Priority can be a deadly thing)
Weavile may also get Taunt for those entry hazard makers.
4) Houndoom
If you're not going with Rest, Flash Fire is much better for a free switch in and boost. Same as Weavile, try not to go with another attack format when you have a significantly better one (ie. don't Return) while that 4Atk EV and Nature can boost something else.
5) Hydreigon
Focus Miss gonna miss, and Flamethrower if you don't trust Fire Blast. Now you have a place for Leftovers or Choice thingies.
6) Scrafty
Split in 2 ways: Dragon Dance instead of Bulk Up if you want Scrafty to go offensive, while Drain Punch and Rest instead of High Jump Kick for defensive.

Now let's see how the professionals rate your team. I'm now off with my typing spree.

DS.
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Immanency
Meowth Tier
Meowth Tier
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Lame Team... Empty
PostSubject: Re: Lame Team...   Lame Team... EmptyTue Jan 21, 2014 7:05 pm

Kill Honchkrow. He's not pulling his weight on this team. Make him a Drapion or Spiritomb instead. If you need to keep him, delete Shadow Ball.

Crawdaunt should run Aqua Jet instead of Waterfall. And a Life Orb. Though honestly he should probably be a Sableye instead.

Weavile should be all physical. Pursuit/Ice Shard/Icicle Crash/Brick Break/Knock Off are your options for moves there. Also with a Life Orb.

Houndoom needs to be Flash Fire. Give him Focus Blast over Sludge Bomb and Sucker Punch over Return.

Hydreigon is ok I guess, but Wide Lens is a terrible item. Also you could probably EV him to outspeed Mega Garchomp, because that's probably all he's going to outspeed if you're not going to Scarf him. 196 speed EVs and a boosting nature will outrun standard Mega Chomp. Then you can dump EVs into HP and SpAtk.

Scrafty needs work. He'd probably prefer Drain Punch, because it's a focus sash set. Then again, he'd also prefer Lefties for the recovery per turn. I'd recommend changing both of those, and maybe the EVs to be more specially defensive because it's a Bulk Up set.
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Invalid
Zygarde Tier
Zygarde Tier
Invalid


Posts : 767
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Age : 33
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PostSubject: Re: Lame Team...   Lame Team... EmptyTue Jan 21, 2014 8:42 pm

If you're trying to use a mono-dark team, you should be running Darkrai.
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PrincessCatalie05
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PostSubject: Re: Lame Team...   Lame Team... EmptyTue Jan 21, 2014 9:21 pm

@Invalid
~I can't use legendaries on my team
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kingtrace
Tesla
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PostSubject: Re: Lame Team...   Lame Team... EmptyWed Jan 22, 2014 12:48 am

Okay, then stop making it. If whatever thing you're making it for has a no legends rule, they are obviously stupid and don't deserve the attention.
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PrincessCatalie05
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PostSubject: Re: Lame Team...   Lame Team... EmptyWed Jan 22, 2014 10:27 am

Really? I was gonna use for a league, but I guess I could just quit. I've seen people with out legendaries, and they're good! So do I really need that legendary?
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kingtrace
Tesla
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PostSubject: Re: Lame Team...   Lame Team... EmptyWed Jan 22, 2014 2:21 pm

Well, I understand it's not for Breakdown so Darkrai is probably Uber wherever you're going, but no legends is one of my least favorite rules for people to take seriously.

If you still want to compete, Honchcrow is usually much better than Drapion, maybe with a Razor Claw Super Luck set, and never run Spiritomb unless they've banned Sableye.
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PrincessCatalie05
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PostSubject: Re: Lame Team...   Lame Team... EmptyWed Jan 22, 2014 5:23 pm

Oh okay! Thanks! Very Happy
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PrincessCatalie05
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PostSubject: Re: Lame Team...   Lame Team... EmptySun Feb 16, 2014 12:59 pm

Okay so I got my new lame team, and again I was wondering if I could get a little help because this team isn't really working out, and it's not helping much.  Sad 

Azelf @ Wise Glasses
Ability: Levitate
EVs: 252 SAtk / 252 SDef / 4 Spd
Gentle Nature
- U-turn
- Stealth Rock
- Psychic
- Toxic

Flygon (F) @ Expert Belt
Ability: Levitate
EVs: 252 Spd / 4 Atk / 252 Def
Lax Nature
- Stone Edge
- Draco Meteor
- Toxic
- Earth Power

Infernape (M) @ Air Balloon
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Flare Blitz
- Substitute
- Swords Dance

Gastrodon (M) @ Leftovers
Ability: Storm Drain
EVs: 252 SDef / 4 HP / 252 Spd
Jolly Nature
- Amnesia
- Recover
- Substitute
- Muddy Water

Jirachi @ Wise Glasses
Ability: Serene Grace
EVs: 252 SAtk / 252 SDef / 4 Spd
Gentle Nature
- U-turn
- Iron Head
- Substitute
- Calm Mind

Shiftry (M) @ Focus Sash
Ability: Chlorophyll
EVs: 252 Atk / 252 Spd / 4 HP
Naive Nature
- Sunny Day
- Substitute
- Seed Bomb
- Dark Pulse

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Invalid
Zygarde Tier
Zygarde Tier
Invalid


Posts : 767
Rep : 77
Join date : 2011-12-02
Age : 33
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Lame Team... Empty
PostSubject: Re: Lame Team...   Lame Team... EmptySun Feb 16, 2014 9:22 pm

Let me put it through the Invalid Patent Pending Team Dejunker:

Azelf @ Focus Sash
Ability: Levitate
EVs: 252 SAtk / 252 Sps / 4 Def
Hasty Nature
- U-turn
- Stealth Rock
- Psychic
- Taunt

Salamence (F) @ Choice Scarf
Ability: Moxie
EVs: 252 Spd / 252 Atk / 4 Def
Naughty Nature
- Stone Edge
- Outrage
- Fire Blast
- Earthquake

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Flare Blitz
- Substitute
- Swords Dance

Gastrodon (M) @ Leftovers
Ability: Storm Drain
EVs: 252 SDef / 252 HP / 4 Spd
Calm Nature
- Toxic
- Recover
- Earth Power
- Scald

Jirachi @ Wise Glasses
Ability: Serene Grace
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Iron Head
- Body Slam
- Rest
- Recycle

Serperior (M) @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 252 Spd / 4 HP
Timid Nature
- Leaf Storm
- Reflect
- Light Screen
- Hidden Power Fire


Last edited by Invalid on Sun Feb 16, 2014 9:35 pm; edited 1 time in total
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PrincessCatalie05
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PostSubject: Re: Lame Team...   Lame Team... EmptySun Feb 16, 2014 9:27 pm

Oh...I was looking up old videos of teams, and I got some ideas so I thought I would try some of them pokemon on a team just mixed up. But thanks for fixing my team, because I need it for some laddering on Main.  Very Happy 
Lame Team... Azelf___Mew_Together_Colored_by_sunnyfish
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Invalid
Zygarde Tier
Zygarde Tier
Invalid


Posts : 767
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Lame Team... Empty
PostSubject: Re: Lame Team...   Lame Team... EmptySun Feb 16, 2014 9:42 pm

Pretty sure there's no DW in main, You could try one of two replacements for Serperior that I think would be nice for the team.

Serperior (M) @ Leftovers
Ability: Overgrow
EVs: 252 HP / 252 Spd / 4 Def
Timid Nature
- Leech Seed
- Substitute
- Giga Drain
- Dragon Pulse

That can actually work, I've used it before, and occasionally, if you're patient it will stall out half of someone's team. Also, the seed support can be used to help Infernape set up.

Latios (M) @ Choice Specs
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Ice Beam
- Thunderbolt
- Energy Ball

Specs Latios will hit like the truck that it's replacing, and with Energy Ball on the set, you won't have to worry about losing grass coverage from the team. Ice Beam can be replaced with Surf, HP fire, or Psychic depending on preference.
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PrincessCatalie05
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PostSubject: Re: Lame Team...   Lame Team... EmptySun Feb 16, 2014 9:56 pm

Thanks. Smile
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PrincessCatalie05
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PostSubject: Re: Lame Team...   Lame Team... EmptyMon Feb 17, 2014 11:34 am

So I guess now when I need a team that I need, I can get some help here ^-^

@Invalid "- "Choice Scard' is an invalid item. - Serperior can't have Contrary. - Serperior has moves incompatible with its ability."

Can I bit of help with that problem?

Lame Team... Serperior_BW
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PrincessCatalie05
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PostSubject: Re: Lame Team...   Lame Team... EmptyMon Feb 17, 2014 7:31 pm

I had some ideas for a new Breakdown Team.

-Cloyster or Rotom-Wash
-Hydreigon
-Klefki or Heatran
-Smeargle
-Alakazam or Espeon
-Breloom or Serperior


Help me please! If anything has change please so tell me. K? Thanks.
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PrincessCatalie05
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PostSubject: Re: Lame Team...   Lame Team... EmptySun Mar 23, 2014 6:28 pm

I made a Mono Fire team, and I was wondering what could be fixed?

Charizard (M) @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Air Slash
- Dragon Dance
- Dragon Pulse
- Fire Blast

Talonflame (F) @ Leftovers
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Brave Bird
- Bulk Up
- Roost
- Flare Blitz

Volcano (Volcarona) (M) @ Focus Sash
Ability: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Giga Drain

Chandelure (F) @ Air Balloon
Ability: Flash Fire
EVs: 252 SAtk / 252 SDef / 4 Spd
Timid Nature
- Fire Blast
- Dark Pulse
- Psychic
- Calm Mind

Infernape (M) @ Focus Sash
Ability: Iron Fist
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Thunder Punch
- Fire Punch
- Taunt

Heatran (F) @ Air Balloon
Ability: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Dark Pulse
- Fire Blast
- Earthquake
- Iron Head

Thank for helping~
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steel dragons
Arceus Tier
Arceus Tier
steel dragons


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PostSubject: Re: Lame Team...   Lame Team... EmptySun Mar 23, 2014 9:57 pm

For the mono fire team, I would make these changes:

1. I would put Infernape first, and make it a Stealth Rock lead with moves like Fake Out and Stealth Rock in addition to other attacking moves. This way, you can have entry hazards aiding your team sweep the competition.
2. For Charizard, I would switch out Dragon Pulse for Solarbeam. This way, you can counter the Water Pokémon that generally would probably give mono-fire teams trouble. Also, Dragon Pulse doesn't really help Charizard out too much anyway.
3. I would put Rotom-H on this team somewhere, probably over Chandelure. Rotom-H hits Water Pokémon for good damage with its electric attacks, and it is immune to Ground moves, which is a major plus.
4. For Heatran, I would make it into a Flame Charge sweeper. I would probably make its moves Flash Cannon, Earth Power, Fire Blast, and Flame Charge.
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Immanency
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PostSubject: Re: Lame Team...   Lame Team... EmptyMon Mar 24, 2014 1:16 am

No way Steel, Heatran's the only fire type that can go viably bulky. The team needs Heatran to be able to take some hits, otherwise it'll end up being the glass cannon it is already.

The rest of your suggestions are pretty great, though.
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steel dragons
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steel dragons


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PostSubject: Re: Lame Team...   Lame Team... EmptyMon Mar 24, 2014 1:35 pm

Immanency wrote:
No way Steel, Heatran's the only fire type that can go viably bulky. The team needs Heatran to be able to take some hits, otherwise it'll end up being the glass cannon it is already.

The rest of your suggestions are pretty great, though.

Thanks for the compliment, and I see what you're saying about Heatran. If Nats wants the bulky Heatran, then she should make it have something like a Calm nature, maxed HP and Special Defense, and have moves like Toxic, Lava Plume, Roar, Protect, and possibly Earth Power.

I still think that Rotom-H should be included here somewhere though, and that is kind of bulky also (not like Heatran though)

Also, I just thought about this, but Victini could fit well on this team I believe. It has those ridiculously strong V-Creates, and it actually gets Bolt Strike now (as opposed to the weaker Fusion Bolt). I'm not completely sure of the availability of Bolt Strike, as it was released for a Japanese movie event.
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