Chandelure | Luring Pokémon | Shadow Tag |
| | HP | 60 | 230-324 | Atk | 55 | 103-229 | Def | 90 | 166-306 | SpA | 145 | 265-427 | SpD | 90 | 166-306 | Spe | 80 | 148-284 |
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| Flash Fire | Flame Body |
As many of you know, especially those who have read my article on Chandelure, I strongly advise against the use of the move Energy Ball on said pokemon. Because the move is catastrophically popular on it, and I recently was asked about my opinion on the subject, I thought I'd compile my thoughts here. This is mostly going to be the product of procrastination, boredom, and annoyance. Also please keep in mind while you read this, I'm speaking not only from the data I've gathered through calculations, but also about a year of experience gained from using Chandelure on almost every one of my teams.
Why people like itWhen people see Energy Ball in Chandelure's movepool, they think they've got a blessing. After all, in theory it does sound good. Grass typing effectively works against 3 out of 5 of Chandelure's weaknesses, so the move should help it out a great deal right? Most Chandelure are also choiced, and in all honesty a choiced chandelure really only requires about 3 moves; a fire stab, a ghost stab, and usually hidden power fighting. Naturally for coverage's sake, Energy Ball seems like the perfect fit for that 4th slot. My goal in this article is to do my best to drive away these ideals once and for all, at least for those who read this.
The ProblemTo be frank, Energy Ball is weak. It's an 80 base power move with no stab, so this is to be expected. However, Chandelure's massive special attack tends to make people think that it's enough to make the move viable. Unfortunately, it isn't. This is largely in part due to what threatens Chandelure, and what Energy Ball would actually be used on. Among various water, ground, and rock types that all threaten Chandelure, few to none of them are OHKO'd Energy Ball. Ordinarily, it would be outlandish to consider rejecting a move solely based on these grounds. However, in Chandelure's case, OHKOing threats is an absolute necessity. It's not hard to see that the thing is frail. If Chandelure doesn't OHKO the enemy or come damn close, the enemy will more often than not OHKO
it. To use this pokemon effectively, it should only stay in on something if it can take it down in one shot, or live 1 hit and 2hko, which is a very rare occurrence. And Energy Ball simply cannot accomplish this necessary feat. Against extremely common threats like Rotom-W, Politoed, Vaporeon, and many others, the foes can all survive and hit Chandelure back hard enougn to one shot it. One could argue that this makes running energy ball not only pointless, but incredibly stupid. The move often tempts players to size up things that will end up koing their Chandelure. When this is considered, one would really be better off not running it at all, or at least not trying to rely on it. The "widdling down" concept is also ridiculous, because if Chandelure is choiced (which it should be unless you're playing ubers and you should NOT be using Energy Ball there) you can risk locking yourself into a very weak move with no pay off if you mispredict. This can lead to forced death foddering or other unwanted consequences. In the grand scheme of things, Energy Ball really does more harm than good.
The NumbersIf you're still unconvinced by the wall of text above, hopefully these calcs will change your mind. All of the calcs below are for a Choiced Scarf Modest Chandelure.
For a no EV politoed against a max Special Attack Chandelure:
- Spoiler:
It's super effective (2x)!
Damage: 208 - 246 of 322 HP
64% - 76%
Max Special Defense/HP Politoed against same Chandelure
- Spoiler:
It's super effective (2x)!
Damage: 150 - 178 of 384 HP
39% - 46%
Max Special Attack Chandelure against Max Special Defense Vaporeon
- Spoiler:
It's super effective (2x)!
Damage: 156 - 184 of 464 HP
33% - 39%
No defensive EV's Rotom-W against Max Special Attack Chandelure
- Spoiler:
It's super effective (2x)!
Damage: 196 - 232 of 241 HP
81% - 96%
Specially Defensive Rotom-W against Max Special Attack Chandelure
- Spoiler:
It's super effective (2x)!
Damage: 144 - 170 of 304 HP
47% - 55%
No Special Defense EV Hippowdon against Max Special Attack Chandelure
- Spoiler:
It's super effective (2x)!
Damage: 272 - 322 of 358 HP
75% - 89%
Max special attack Chandelure against max special defense Gastrodon
- Spoiler:
It's super effective (4x)!
Damage: 340 - 404 of 426 HP
79% - 94%
Ya see that? It can't even 1 shot something freaking 4x weak to grass!
So there you have it. Those are among the most common things a Chandelure will try and fail to use an Energy Ball on. While the damage on several of those calcs was impressive, none of them were OHKO's. While in some cases they would have been enough to deal with a weakened enemy, they would likely not come in on a Chandelure unless it was locked into an unfavorable move, and they would certainly not come in if it was locked into energy ball. While you can "nail them on the switch" blindly switching into a Chandelure while you're at low health would be an incredibly stupid move, because its non super effective stabs still deal very high damage. And of course, it goes without saying that everything listed above easily has the potential to KO Chandelure.
All calcs done with: http://kalashnikov.pokecenter.ru/damage/
If not Energy Ball, what else?Well first of all, Energy Ball does not necessarily have to be completely abandoned. While it is extremely risky and foolish to rely on it for dealing with most of Chandelure's threats, it can still be useful for finishing them off if they don't know you carry it. However, there can still be much better alternatives for a 4th move slot. Trick is a good alternative for Choiced Sets, which in all honesty are the most viable options for Chandelure in Standard.While Psychic may seem weird, it's 10 higher bp and rips massive chunks out of Fighting types, OHKOing several of them. Solar Beam is a much more potent grass option in sun, however it has the drawback of relying on weather. Work Chandelure in with your team. Use its 4th moveslot to best complement you, even if that means using Energy Ball. Just be aware of the pros and cons if you do so.