Breakdown
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeSearchLatest imagesYoutubeRegisterLog in

Photobucket
Pokemon Showdown!
Support Breakdown by clicking below


 

 Creative Moveset Thread

Go down 
2 posters
AuthorMessage
steel dragons
Arceus Tier
Arceus Tier
steel dragons


Posts : 539
Rep : 32
Join date : 2012-02-23
Location : Spearmint Pillar

Creative Moveset Thread Empty
PostSubject: Creative Moveset Thread   Creative Moveset Thread EmptyTue Jul 17, 2012 5:50 pm

For those of you who wish to post sets of certain Pokemon (as opposed to whole analyses), then post them here.

Also, try to psot sets here that are 'creative', or that are not used of seen much. Please try to post all of the essental information (what the EVs are, what the nature is, stuff like that)

Here is an example:

Physical Tornadus (Normal Form)
Tornadus w/ Flying Gem
Ability: Prankster
EVs: 252 Atk, 252 Spe, 4 SpA
Hasty / Naive nature
-Acrobatics
-Superpower
-Heat Wave
-Hidden Power Ice / U-Turn / Tailwind

Obviously, this is a different spin on the 'expected' Tornadus. However, Tornadus does have a base 115 attack, so it can pack a punch. Unfortunately, Acrobatics is really its best flying, physical-typed move, so it has to have a Flying Gem in order for it to be effective. Be careful when using Acrobatics, as the Flying Gem only works once, and you will probably want to use it wisely. Superpower pairs well with Acrobatics, again working off of Tornadus' physical attack. Heat Wave is mainly for the Steel Pokemon that don't take much from Superpower; it works well against Pokemon like Skarmory and Ferrothorn. The last slot hinges on what your team really needs. I think that Hidden Power Ice would work the best, as it enables Tornadus to deal with certain Pokemon like Salamence and Gliscor. U-Turn can also be used to maintain offensive momentum, and Tailwind can be used to possibly turn the batle in your favor, by giving your Pokemon a speed boost for four turns. Remember that Tornadus has Prankster, so Tailwind effectively has the same priority as Quick Attack.

The positives here are that this Tornadus in particular isn't dependent on Rain to succeed, thus, it can use Heat Wave effectively, unlike most other Tornadus sets. Also, its Flying Gem / Stab boosted 110 base power Acrobatics is nothing to sneeze at either; it will hit many foes very hard. (With the boosts, the first Acrobatics has 247.5 base power)

The obvious negative here is that the normal Tornadus sets with Hurricane are simply more powerful than this set, since Tornadus has more special attack than physical attack (not by too much though). Also, besides Acrobatics, Tornadus' moves aren't boosted by items like Life Orb, which can hurt at times. Don't underestimate this set though; it isn't that bad.
Back to top Go down
Frost
Sableye Tier
Sableye Tier
Frost


Posts : 359
Rep : 50
Join date : 2012-02-23

Creative Moveset Thread Empty
PostSubject: Re: Creative Moveset Thread   Creative Moveset Thread EmptyWed Aug 08, 2012 9:17 am

VenoHex
Breakdown (Gengar) (F) @ (Black Sludge)
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hex
- Venoshock
- Focus Blast
- Psychic

This set is a bit of a gimmick. It's designed to work on a team using toxic spikes. The nice advantage is, Gengar can make use of it's access to its 2 STAB status boosted moves. This set however, carries a high risk. If they have a magic bounce user or a spinner, this gengar can be rendered almost useless. But if all goes well, you'll be packing both a 100 and a 120 base power STAB. Focus blast will provide you with unresisted coverage, and should be carried on almost every Gengar. Psychic is for the most part a filler move. However, it is still a good option as it has 90 base power and it doesn't force you to rely on redundant coverage or shaky accuracy. Use whatever option suits your team best in this slot.

On a side note, I did include this set in my Gengar analysis, however I don't entirely feel that it belongs there because of the high risk using this set presents. Relying on two moves with relatively weak base power that depends on toxic spikes is probably not always the best idea. If anyone thinks it should be removed from the official and kept here, or if it can just be in both, feel free to give me your thoughts.
Back to top Go down
 
Creative Moveset Thread
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Breakdown :: Pokemon Discussion :: Analysis-
Jump to: