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 High Water: Invalid's Little World

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Invalid
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PostSubject: High Water: Invalid's Little World   Mon Sep 09, 2013 6:10 pm

If I ever have to RM and people don't want to pick, this is what they'll be playing in.

Areas: The main areas are the ocean floor and the ocean surface. There are underwater cities inhabited by both aquatic races and non-aquatic races which live in bubble housing. The ocean surface is mainly inhabited by pirates, navies, and trade ships, (think 1550's technology). The coasts exist, but there isn't much point in going to them, they have port cities with nothing interesting other than shops and entrances to the waterways. The waterways are a vast network of underground channels with most of the way being about 15 feet in diameter (5 meters), most hub points in the waterways where more than 4 tunnels connect are hollowed out into large pockets with more underwater cities on the bottom, and large air pockets above. Travel in the waterways is very dangerous for non-aquatic races since there isn't always a surface to return to if they're out of breathe.

Objectives: Anything can be an objective here, there is no constant ruler that must be toppled or ultimate evil that must be vanquished. There are bad guys, and there are good guys. There are various organizations a character can make their mission to destroy or hinder. Just living a life as a pirate, adventurer, trade ship sailor, or navy sailor is a perfectly fine choice and any of them will be full of conflicts.

Races: If the race isn't ridiculous... jk your race can be ridiculous, just if you're adding a race that previously wasn't mentioned, you don't get to choose what their level of dominance in the world is. In general all races have equal standing in this world, the only difference being that non-aquatic races are less common in underwater environments because they can't survive as well in them, and aquatic races are less common on surface villages because they can't survive as well in them. Any racism in this world is held by few in general and mainly is held towards the race that has a harder time surviving in their environment mainly due to not having seen them before and being confused. Mermaids don't grow legs in this world so please don't pick a mermaid if you want to spend any time at all on land. All races are capable of breeding with all races, so if you want a half-something half-something, have at it. Also being a human is just fine, it really doesn't matter what you are.

Government: Most places have relatively lax governments. Nations collect tax from cities and use the money to maintain navies and small armies. Cities collect taxes from trade and citizens and use the money to maintain jails and pay guards to prevent the most objectionable of crimes like murder and rape. If you steal in broad daylight, the guards will attack you, but possession of stolen goods isn't a crime and no one cares when purchasing items where they came from.

Other stuff will be added later, this is not a forum based rp, this will be played randomly in the RP channel http://breakdown.psim.us/roleplay If you want to keep track of a character, post their info in this thread when you take a break. Please edit character posts instead of posting again for changes.

Only I and people I give permission to can RM this world.

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Last edited by Invalid on Fri Sep 13, 2013 3:01 am; edited 1 time in total
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PostSubject: Re: High Water: Invalid's Little World   Mon Sep 09, 2013 9:02 pm

Spoiler:
 

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PostSubject: Re: High Water: Invalid's Little World   Fri Sep 13, 2013 2:53 am

Spoiler:
 

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PostSubject: Re: High Water: Invalid's Little World   Fri Sep 13, 2013 3:01 am

My character, Captain Majone, successfully took over the city of Altreya, due to the general incompetence of Navy Guy Si and Miaro. Instead of just raping and pillaging, he decided he wanted to be a pirate with a goal and permanent power. So, after wiping out the city's naval defenses, he made Altreya into a pirate city. Here's what you need to know!

- Captain Majone is the undisputed leader of Altreya. All of the pirates and lowlifes of the city fly his flags, and the citizens begrudgingly accept his protection and services.

- Majone's mages quickly set up shop repairing and fortifying Altreya, making it into a respectable fortress for the pirate faction.  

- Within the walls of Altreya, surface law does not apply, however, Majone demands that all people in the wall treat each other with some general respect. If someone feels wrong, Majone or one of his subordinates will deal out justice where it is due.

- Naval forces are absolutely not permitted to enter flying navy flags, unless under the laws of parley.

-Majone collects taxes and  oversees municipal services, like building and road repair, drinking water, and magic power. Taxes are collected from citizens.

- Altreya has one of the best defensive forces in the known world, consisting of heavily armed and seasoned pirates. Toppling the city now is a task indeed.

- Altreya continues to serve as a trading hub, now under Majone's control.

- Altreya has had most of the water removed by high tension magic bubbles. Only a small portion of the city retains it's water. The remain aquatic species live her, in this Wet District.

That's it. Enjoy your stay.

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Last edited by kingtrace on Fri Sep 13, 2013 3:20 am; edited 1 time in total
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PostSubject: Re: High Water: Invalid's Little World   Fri Sep 13, 2013 3:06 am

It is my honor to present to Captain Majone with his triumphs, The High Water Seal of Approval and Canon-hood.

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