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 [Gen5 OU] Too Much to Handle

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PostSubject: [Gen5 OU] Too Much to Handle   Wed Feb 29, 2012 8:38 pm

Back again with another one of my teams that was very successful. I laddered on another server and got a very respectable rank with it before getting haxed to a weather team :/ But anyway it seems to be a great team for me so just enjoy and give plenty of feedback because this is one of my favorite teams and I would really like to make it better. The name Too Much to Handle means that this team can basically overwhelm the opponent and thus the name is born~

Peaks:
TBT-1
Beta(PO)- 9
PBC- 7
Smogon-11




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Too Much to Handle



| Heatran | Scizor | Rotom-W | Celebi | Terrakion | Quagsire |






Item: Leftovers
Ability: Flash Fire
252 HP | 252 SDef | 6 Spd
Nature: Calm (+SDef, -Atk)
- Lava Plume - Toxic - Roar - Stealth Rocks -

Specially Defensive Heatran does some amazing work for this team. Stealth Rocks are must on any good team, so he was perfect for carrying them. Lava Plume has that great 30 % burn chance which will cut the Attack stat of your opponent and make Heatran last even longer. Toxic is for things like Jellicent that will give me some trouble and a good move to use when you know the opponent is going to switch out and you hopefully get a free Toxic in.

Synergy:
: Celebi
: Rotom W, Celebi, Quagsire
: Rotom W, Celebi, Quagsire






Item: Choice Band
Ability: Technician
232 Atk | 248 HP | 8 Spd | 20 SDef
Nature: Adament (+Atk, -SAtk)
- Bullet Punch - Superpower - Pursuit - U-Turn -

Most frown on having multiple Choice items on the same team but I say bah to that! Choice Band Scizor can destroy most things it faces. U-Turn is an obvious scout and run move that I use especially well knowing that an enemy Reuniclus or something like that packs Hidden Power Fire that I can Turn over to Heatran's Flash Fire. What would this be without the star of the show Bullet Punch. What can I say about it? It's absolutely amazing with Technician boost, STAB, and Choice Band, ohya and the priority c: Superpower comes in handy vs Ferrothorn and Tyranitar when I know that I cant OHKO it with Bullet Punch. Pursuit fits perfectly on a Pokemon as intimidating as Scizor, many pokes run scared and that is just the reason I have Pursuit, in hopes that I snag the extra knock out on the switch out.

Synergy:
: Rotom W, Heatran





Item: Leftovers
Ability: Levitate
252 HP | 84 Def | 170 SDef | 4 Spd
Nature: Bold (+Def, -Atk)
- Thunderbolt - Hydro Pump - Pain Split - Will-O-Wisp -

By far my favorite form of Rotom and the best suited for this teams synergy as well. Nothing you all have not seen before move set wise, but that being because it works so well. Even for having all my EVs in bulkiness Hydro Pump will still leaves its mark on most opponents barring the ones that have Water Absorb of course. Will-O-Wisp cripples most physical sweepers that cause me problems. Thunderbolt is here over Thunder for accuracy and knowing my luck I would miss every time(lol already pushing it with Fire Blast and Hydro Pump) . Pain Split makes this set complete and gives it a small chance against the inevitable ChanBliss counters. Overall I couldn't have asked for a better suited Pokemon than this one.

Synergy:
: Scizor, Celebi, Heatran





Item: Life Orb
Ability: Natural Cure
232 HP | 240 SAtk | 38 Spd
Nature: Modest (+SAtk, -Atk)
- Recover - Hidden Power Fire - Thunderwave - Leaf Storm -

The newest addition to the team. It completes a nice core with Heatran that not many can break through. Thunderwave will allow me to get in those extra few hits due to both parahax and the speed cut since I didnt use a Timid nature. Leaf Storm is here for a very hard hitting STAB move coming off of a good Special Attack stat, means it will dent most opponents. Hidden Power Fire is a must since Scizor is one of the most common pokemon out there and a Bug Bite/U-Turn from it will OHKO me, also wont let Ferrothorn wall me. Overall a great new addition, I'm very happy to see.

Synergy:
: Rotom W, Heatran
: Scizor, Heatran,
: Rotom W, Heatran, Quagsire
: Scizor, Heatran
: Scizor, Rotom W, Heatran






Item: Choice Scarf
Ability: Justified
252 Atk | 252 Spd | 4 HP
Nature: Jolly (+Spd, -SAtk)
- Close Combat - Earthquake - Stone Edge - X-Scissor -

I added Terrakion not too long ago. This spot used to be filled by Conkeldurr but since the Excadrill era is over I felt Mach Punch wasnt needed too much. It sure packs some power and makes a great revenge killer. Stone Edge for a good STAB. Close Combat to rip holes in anything not resisting it. X-Scissor keeps Reuniclus from having a field day. Earthqauke completes the EdgeQuake combo.

Synergy:
: Rotom W, Heatran
: Scizor, Heatran





Item: Leftovers
Ability: Unaware
252 HP | 252 SDef | 4 Def
Nature: Sassy (+SDef, -Spd)
- Earthquake - Toxic- Recover - Ice Beam

Stops enemy Heatrans in their tracks, helps vs Gliscor, can beat Excadrill etc... I dont lose the bulk that I had previosuly since Quagsire is just as if not bulkier than my last Gliscor. Earthqauke like I mentioned before is good for the likes of Heatran and Excarill. Toxic is a reliable damaging move that goes great with Earthquake becuase Earthquake hits both Steel and Posion supereffectively. Recover is the most reliable form of recovery and very welcomed on Quagsire. Ice Beam hits Landorus, Gliscor, Dragonite and many other threats in the metagame hard. Unaware is the main reason hes here, it stops all those buffers from sweeping or boosting Defenses to epic levels.

Synergy:
: Celebi, Heatran, Scizor
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steel dragons
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PostSubject: Re: [Gen5 OU] Too Much to Handle   Thu Mar 01, 2012 11:29 am

Ok, for my suggestions:

First of all, change some of the synergy sections. Celebi is also weak to Ghost and Dark attacks, and Terrakion is weak to Ground, Fighting, Water, Steel, Grass, and Psychic attacks.

Also, do Scizor's EVs acheive anything specific? They seem to be designed for taking a particular attack better.

Other than that, there's not much I could suggest here. Sure, the team seems to be really 'standard', but it does its jobs well.
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PostSubject: Re: [Gen5 OU] Too Much to Handle   Thu Mar 01, 2012 12:53 pm

steel dragons wrote:

Also, do Scizor's EVs acheive anything specific? They seem to be designed for taking a particular attack better.

Other than that, there's not much I could suggest here. Sure, the team seems to be really 'standard', but it does its jobs well.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

that, it also needs an importable so i can test this team out and give it a proper rate
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PostSubject: Re: [Gen5 OU] Too Much to Handle   Fri Mar 16, 2012 9:23 pm

The team is look really well built.

I really like to have rapid spinners on each of my teams depending what type they are I can't really point out which pokemon you could change for a spinner though.

Toxic spikes can really wear down Celebi,Terrakion and Quagsire,Since you don't have rapid spin I suggest trying a Heal bell on the celebi.


I don't know what else to say.
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