Hey guys, I'm Black Panda and I'm usually on Breakdown. I realized (after like a year of playing this game, sad I know) that setting up entry hazards as well as being able to get rid of them are important. I built this team and it's done fairly well so far. I wish to make it better, and all comments are appreciated
Deoxys-Defense @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
- Taunt
- Stealth Rock
- Spikes
- Seismic Toss
Deoxys-D. It's pretty much the easiest thing to use to set up SR and Spikes due to its great defenses. ANother plus about this is that if timed correctly, you can be able to stop Baton Pass teams before they get too far and hopefully stop it (I've actually never been able to fully defeat it but I've been able to stop it temporarily)
Mamoswine @ Choice Band
Trait: Thick Fat
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Stone Edge
Here is Mamoswine, my most useful pokemon. It stops all dragons and therian forms. It's also useful against volt switchers.
Volcarona @ Flame Plate
Trait: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain
Volcarona is here to ruin everything. Giga Drain is downright nasty, and Fiery Dance and Bug Buzz need no explanation. I decided to use Flame Plate because I didn't want Life Orb or Leftovers, but wanted something to boost attack power.
Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 SAtk
Lonely Nature
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast
When the steel types have been knocked out by Volcarona, it's officially over for you unless you have a Mamoswine. If this thing gets on a roll, it's unstoppable due to Moxie. However, if Steel Types are still standing, Salamence can still always outspeed a pokemon with its scarf.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Psychic
- Surf
- Thunderbolt
- Rapid Spin
Starmie is the MVP of this team. Without it, Volcarona would be useless. It can defeat Gengar by outspeeding and Psychic, and defeat Jellicent, as Will-o-Wisp is useless.
Conkeldurr @ Leftovers
Trait: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bulk Up
- Mach Punch
- Ice Punch
- Drain Punch
Conkeldurr is possibly one of the most hard to get rid of pokemon in the planet in my opinion. With Bulk Up it easily braces Psyshock and can take any physical hit. It's pretty fun to use.
So there's my team! All rating would be nice, and in case you want to use this team, the importable is in the spoiler. When I get suggestions, I'll change them in the spoiler. Thanks
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Importable:
- Spoiler:
Deoxys-Defense @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
- Taunt
- Stealth Rock
- Spikes
- Seismic Toss
Mamoswine @ Choice Band
Trait: Thick Fat
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Stone Edge
Volcarona @ Flame Plate
Trait: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain
Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 SAtk
Lonely Nature
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Ice Beam
- Surf
- Thunderbolt
- Rapid Spin
Conkeldurr @ Leftovers
Trait: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bulk Up
- Drain Punch
- Ice Punch