Jellicent | Floating Pokémon | Damp |
| | HP | 100 | 310-404 | Atk | 60 | 112-240 | Def | 70 | 130-262 | SpA | 95 | 157-295 | SpD | 105 | 193-339 | Spe | 60 | 112-240 |
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| Water Absorb | Cursed Body |
OverviewJellicent is the only holder of the Water/Ghost typing. This can make it a very unique and amazing wall. It also has 2 amazing defensive abilities in the form of cursed body and water absorb.
SetsThe Scizor KillerBreakdown (Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Toxic
- Scald
- Acid Armor
- Recover
This set makes use of Jellicent's excellent special defense and HP, combined with the move Acid Armor, to make it a near unstoppable wall. Jellicent's excellent special defense will allow it to live nearly all unboosted special moves, even super effective ones. With enough Acid Armors, there's pretty much no physical move that can take it down without a critical hit. Toxic will allow you to use your incredible bulk in conjunction with Recover to poison stall pretty much anything not immune to it. (Yes, I am aware the Scald+Will-O-Wisp is a thing. While I don't personally agree with the reasoning behind it, you're still more than welcome to run WoW over Toxic on all of the sets if you see fit.) Scald can use its impressive burn rate to deal moderate damage and further stave off any physical threats. This set deals with Scizor incredibly well. Jellicent resist both of its stabs and after just one Acid Armor it laughs at Scizor's pursuit. Scald can also burn Scizor, making it even more helpless against Jellicent.
Taunt SupportBreakdown (Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 SDef / 44 Spe
Calm Nature (+SDef, -Atk)
- Toxic
- Scald
- Taunt
- Recover
This set makes the trade off of boosting defense for added team support in the form of Taunt. Jellicent can use it's statuses and bulk to completely cripple an enemy team, and shut down setups. The addition of Taunt is also good for hazards, as Jellicent is already an excellent spinblocker. Again, If desired Toxic may be swapped out for WoW
Ujelly?(you knew that joke was coming)
Breakdown (Jellicent) (M) @ Leftovers
Trait: Cursed Body
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Confuse Ray
- Scald
- Acid Armor
- Recover
Jellicent may just be one of the very best users of cursed body out there. If there's one thing Jellicent is good at, it's taking a beating. Cursed body has a 30% chance to disable ANY attacking move Jellicent is hit with, that's the same rate as Scald's burn (which we all know happens all the time). This set uses Acid Armor to once again maximize your bulk, increasing the number of hits you can live, thus increasing the chance that the opponents move will be disabled. Scald is on this set so you can continue to do damage as well as burn physical attackers to minimize the damage they do to you further. Confuse Ray is a nice touch to this set. The opponent will have a 50% chance to hit themselves, a 30% chance to be burned, and a 30% chance to lose an attacking move. All of that combines to give this set massive trolling power!
Magic CoatBreakdown (Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Surf
- Magic Coat
- Recover
This set makes use of Surf instead of Scald, with Will-O-Wisp being added for a more guaranteed method of burning the opponent. This set works a little better in rain, as Jellicent's special attack is less than spectacular. If you do run this set in rain, Hydro Pump is another option if you don't mind the low accuracy. Magic Coat can protect Jellicent from the various statuses opponents will often aim at it, and it has the bonus of bouncing them as well as hazards back. Unlike Taunt, Magic Coat also has Priority, which can make it a superior option. However be warned, repeated use makes you very predictable, and Magic Bounce users render this move pointless if you have one on your team.
- Spoiler:
I can't believe it's not Kyorge!
Breakdown (Jellicent) @ Choice Specs
Trait: Water Absorb
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Water Spout
- Shadow Ball
- Hydro Pump
- Ice Beam
Since Jellicent has a useable Special Attack stat, coupled with one of the scariest STAB moves in the game, Water Spout, it works alright as a Specs user. Water Spout is the key move of this set, at full power it 2HKO most threats, notably having the chance to OHKO common switch in Rotom-W with rocks up. This requires rain, however, so it might not always be dependable, but as a bonus it OHKOs Ninetails with SR damage if one tries to switch in, even with rocks, and does a number to even SpD Tyranitar, making it great bait for weather starters. Shadow Ball is a secondary STAB option, used mainly for it's power against Latias and Celebi, two Pokemon that could otherwise slow this set down. After your health starts running low, Hydro Pump gives you powerful secondary water option to keep Jellicent from being dead weight, though Surf is an option if the thought of the %30 accuracy drop keeps you up at night. The last slot really doesn't matter, but Ice Beam gives you the ability to hit Dragons that you don't think you'd completely destroy Water Spout, while Energy Ball is for taking out threats like Quagsire and Gastrodon, which would otherwise wall this to high heaven. Rain support is absolutely required for this to work, as are Rocks. This set is highly unorthodox and really only works because it brings in threats that Jellicent is usually terrified of for it to kill, and for that reason it isn't reccommended. Still, it could work well for your team if this is a role you need filled desperately.
Checks and CountersWith its amazing stall power, Jellicent can be a very difficult pokemon to counter. However, it is not without its weaknesses. Without Acid Armor, super effective physical hits can be used to bring Jellicent to its knees. A Jellicent lacking Taunt or Magic Coat may find itself victim to being hit with statuses. Toxic in particular can ruin Jellicent's stalling. Ferrothorn can take any hit Jellicent dishes out, and can hit you with Leech Seed and Power Whip. The most Jellicent can do is Taunt and Burn. Natural cure users can also be a problem, because they can damage Jellicent and easily get rid of its statuses. Celebi in particular can be a huge problem for Jellicent, as it can Leech Seed or Giga Drain it and swtich to avoid too much status damage. Serperior is another problem for Jellicent. While Jellicent will always live the first Leaf Storm, even from a specs Serperior, it will never live the second boosted hit.
TeammatesJellicent makes a great addition to any rain team. It enjoys the benefit of having it's normally weak water moves boosted, allowing it to do a little more damage. Jellicent also loves being on teams with water weak pokemon, as it can switch in and take hits for them and gain back health. Jellicent should be on a team that can provide good coverage against grass and electric types like Rotom-W and Celebi, as even though it can take hits from them well, it can't really do much back to them. Amoonguss deals with Rotom exceptionally well. It can take pretty much any attack from it, and if Rotom tries to get tricky (teehee) it will have to take a Black Sludge. Pretty much any U turner like Scizor is good for chasing Celebi away. Scizor can also play mind games with Pursuit, however the possiblity of HP fire is daunting. Scarf Landorus is another safer option, and it can U-turn out and possibly KO Celebi without having to worry about HP Ice.