A team that the inspiration came from my love of the Hitmons but I never really used them, and I was like, hey I should put all three in a team with a couple steel types and see how it turns out and it actually does better than my regular UU team. This also does exceptionally well in OU.
Hitmonchan (M) @ Life Orb
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Mach Punch
- Drain Punch
- ThunderPunch
- Ice Punch
My favorite of the three Hitmon Bros. This guy can hit hard with life orb and Iron Fist. It servers as my lead because it can hit most leads very hard. Mach Punch is for Priority and it's Stab, Drain Punch can hit very hard with life orb, Stab, and Iron Fist. TPunch and IPunch are coverage moves. The only thing that this thing is walled by are defensive Ghost types.
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Rapid Spin
- Close Combat
- Toxic
- Protect
One of my main stallers. I put max S.Def because while it has the ability Intimidate, it lowers it's opponents' physical attack so it forces a switch usually into a special attacker and it can take it's hits with ease. Rapid Spin is there for what it's usually on and Pokemon for, to spin away the hazards your opponent has set up. Toxic and Protect are for toxic stalling and Close Combat is for stab and without any attack investment it still hits really hard.
Hitmonlee (M) @ Normal Gem
Trait: Unburden
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Blaze Kick
- Hi Jump Kick
- Stone Edge
The normal Hitmonlee set, Fake Out+Normal Gem+Unburden=Sweeping time (most of the time). I added blaze kick and stone edge for coverage and Adamant to get the full power of Hitmonlee and High Jump kick.
Registeel @ Leftovers
Trait: Clear Body
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Thunder Wave
- Iron Head
- Seismic Toss
My other wall of this team. With Hitmontop being my special wall I needed a physical wall that's in the UU tier, so I chose Registeel and it can take almost any hit, even super effective. Stealth Rocks are there for hazards, and I added the ParaFlinch strategy, and it works pretty well. I also added seismic toss for things that resist iron head.
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Psychic
- Shadow Ball
- Trick Room
I needed another steel type, so why not Bronzong. I also wanted to try out Calm Mind Bronzong with max defense. SInce my team is relatively slow, I added Trick Room to it. Psychic as the main Stab and shadow ball for coverage. This thing can take hits like a monster and it can even sweep too.
Victini @ Choice Scarf
Trait: Victory Star
EVs: 32 HP / 224 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Thunder
- Final Gambit
- Psychic
One of my favorite 5th Gen Pokes. I have always loved Victini, so I added it. I also needed a fast pokemon so I added it. Fire Blast and Psychic for stabs, Thunder for coverage and Final Gambit to take out damaged walls or pokes that will sweep you. The typing also works well with this team.
- Spoiler:
Hitmonchan (M) @ Life Orb
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Mach Punch
- Drain Punch
- ThunderPunch
- Ice Punch
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Rapid Spin
- Close Combat
- Toxic
- Protect
Hitmonlee (M) @ Normal Gem
Trait: Unburden
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Blaze Kick
- Hi Jump Kick
- Stone Edge
Registeel @ Leftovers
Trait: Clear Body
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Thunder Wave
- Iron Head
- Seismic Toss
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Psychic
- Shadow Ball
- Trick Room
Victini @ Choice Scarf
Trait: Victory Star
EVs: 32 HP / 224 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Thunder
- Final Gambit
- Psychic